# Development Team

First Light Games has been licensed the Blast Royale IP to work on Blast Royale.

#### Anil Das-Gupta Co-CEO- Product Lead and Co-Founder

![](/files/Pa9nCWlHkRxLX4wnYvEG)

Been there, got the T-shirt. Anil has worked on some of the world’s biggest games projects and has held positions as Director of Product, Lead Designer and Product Manager on a huge range of top-tier games. An author of several articles on the industry leading Deconstructor of Fun blog and often seen on the Naavik Roundtable. Also abnormally good at Street Fighter.&#x20;

Previously at NaturalMotion/ Zynga, Wargaming, GREE and Capcom.

#### Neil McFarland C0-CEO - Creative Lead and Co-Founder

![](/files/Ht75B03CcoVBiD7jCOsF)

With 20 years experience designing for specifically for mobile and as Founder/Director of Games at ustwo games (Monument Valley, MV2, Lands End VR, Whale Trail) Neil injects high octane creative fuel into First Light projects and oversees the business. Also has a strong Meme game.

#### Matt Ryan CTO and Co-Founder

![](/files/0uUciyJz3IdnXCl6zWTC)

Having earned his immense professional status at such top-drawer studios as Natural Motion, Lionhead and SCEE Matt now ensures that our games and tech team run with buttery smoothness. Also a part-time crypto degenerate.&#x20;

#### Nik Denissov - Design Director

![](/files/nitguKxUh5xY3hQuQm5G)

Equally competent with creative and system design, Nik was lead designer at Wargaming and Creative Mobile, working on wide range of genres such as PvP, PvE Midcore and Casual games.

#### Gabriel Slomka - Tech Lead

![](/files/cgzjFK7lbgkHW9EEgMyD)

Gabriel joins us from Digit studios in Ireland, where he worked on the top 50 grossing game Star Trek: Fleet Command, published by Scopely. At Digit, he maintained a distributed python server that supported thousands of concurrent users, whilst also architecting new features. We’ve brought him on board to ensure our game has a reliable and robust off-chain backend that runs in parallel to all of our on-chain operations.

#### Carlos Feldmann - Server Engineer

![](/files/mUJplCmiCq5xirHFNEjV)

Carlos is another one of our server powerhouses! When he's not making sure our backend systems are functional and efficient, he can often be seen creating over-powered builds in Blast Royale and destroying the rest of the team in our weekly play throughs. Carlos is also a keen Capybara aficionado!

#### Dan Reynolds - Marketing Lead

![](/files/jUEci3LcTEmPZE6Osoqy)

Dan has over 5 years experience growing social media channels and building communities online having been part of various international start-ups. He’s helped lead community and content strategy pivots into web3 DAOs as well as creating the main content and community strategy for social channels and servers. He's joint the team to help us grow our community and to ensure that the development team and community have a close relationship. A game is nothing without its players!

Dan has also founded an internationally recognised non-profit org, called Pure Clean Earth in 2018, which has cleared over 10,000 kilograms of waste materials from nature and continues to make a positive impact daily. He’s a real life Captain Planet!

**Miha Krajnc - Principle Unity Developer**

![](/files/RJgTCBmD6Eqqp8HsA9cO)

Miha joins us from Popcore in Berlin, where he had been working remotely from Slovenia. Miha is used to getting his hands dirty in terms of programming, with great expertise of architecting systems from the ground up as well as fixing problems in a pragmatic way with deeper, older projects. We were impressed by his ability to instill high technical standards within a team of developers whilst also being able to execute at a high velocity. He’s also a very cool dude, which is super important for making games for the web3 generation!

**Corby Fung - Blockchain Developer**

![](/files/bBEWcU7RImrJ6l9uGpjZ)

Corby is one of our Blockchain developers, making sure our Smart Contracts are bullet proof and secure and using Solidity to ensure all on-chain transactions are smooth and secure.

**Tanya Kornilova - Senior UX / UI Designer**

### ![](/files/g9S0b53HIc8jlMraowK9)

Tanya has thee unenviable job of trying to make the world of web3 and games easy to use and easy to understand. Crypto is currently quite complicated for mainstream usage, and gaming presents it's own set of challenges on top of that. Tanya works with the team to help make screens and flows intuitive, logical and satisfying to experience for our users!

**Marcelo Agostinho - Full Stack Developer**

<div align="left"><figure><img src="/files/iFHijDUiuqaxrV1g20Gq" alt="" width="240"><figcaption></figcaption></figure></div>

Marcelo joins the growing contingent of Brazilian Blast Royale devs tasked with the mission to make our games kick ass. A passionate gamer who has made tons of games in his spare time, Marcelo was brave enough to turn down the corporate life to join us in our exciting journey into a new frontier for gaming!


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://fundimension.gitbook.io/blast-royale/miscellaneous/development-team.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
