0.18.1
New:
Support for inverting joysticks for those who prefer it this way - right stick to move, left stick to shoot. Find a toggle βSwitch Joysticksβ in the βControlsβ tab of the settings that flips the joysticks.
Now you can request support from within the game - find the βSupportβ button in the Settings window.
Improvements:
Updated the Blast Pass introduction banner to better highlight its content.
When you carry a golden gun, the background of the gun button in the UI will also be golden.
The pointer of a player on the minimap is now aligned with their movement direction.
Improved footstep synchronization with animation.
Changed the camera angle to enhance character visibility and moved the camera higher for improved tactical decision-making.
Adjusted the shooting stick for better control.
Collection items now include their unlock conditions in the description.
Enhanced character animations for a more fluid experience.
Added reviving VFX to better indicate the action.
Introduced new sounds for:
Safe zone announcements.
The zone starting to shrink.
Airdrop announcements.
A teammate is being knocked down.
Balancing
Ammo pickup collect time 1.2 -> 0.6 sec
Damage to knocked down player from weapons reduced: 30% -> 20% of a regular weaponβs damage
Special Abilities:
Sky Laser damage 40 -> 25 Itβs very hard to dodge this ability, so the damage was too high
Landmine damage 33 -> 40 Itβs not easy to get value from it, and careful players can dodge it, so the damage should be more rewarding
Grenade damage 33 -> 30 Itβs not that difficult to hit with a grenade, so the damage was a bit too high
Stun Grenade stun time: 1.5 seconds -> 2.5 seconds The stun was not rewarding enough for how difficult it is to hit an enemy with it
Guns:
AR
Damage per bullet 5 β 6 (it was supposed to be 6, but due to a bug was different)
Not using βhighβ camera anymore
Pistol
Damage per bullet 9 β 7
Time between shots 0.25 β 0.3
Accuracy from 3 degrees spread to 0 degrees spread, itβs now precise
Reduced movement speed when aiming
RPG
Rocket speed 5 -> 6
Sniper
Damage per bullet 30 β 25
SMG
Damage per bullet 4 -> 3
Ammo increased
Attack angle 12 -> 15
Shotgun
Pellets per shot 4 -> 3
Damage per pellet 8 -> 14
Spread angle 28 -> 40
Initial ammo in a gun increased: 15% -> 16% of max ammo
Ammo Consumable gives more ammo: 5.625% -> 6% max ammo
Shield consumable gives more shields: 20 -> 25
Higher chances for Shotgun, Sniper and RPG to be spawned as freelying weapons
Maze Mayhem map:
added more ammo consumables and shields consumables
airdrop chances updated per storm step: 80%, 80%, 80%, 80% -> 80%, 80%, 40%, 10%
all airdrops fall for 10 seconds
Increased chance of an eliminated opponent dropping their gun on the ground
Bug Fixes:
Corrected the βDo Not Drop Specialsβ mutator in custom games.
Repaired a wall in Maze Mayhem that allowed players to walk through.
Resolved an issue causing bots to always sharpshoot.
Added the missing βARs Onlyβ weapon limiting mutator.
Fixed weapon models associated with weapon limiting mutators.
Addressed an issue where players were stuck in the tutorial without a grenade.
Fixed the collider inside a destroyed bus in the Camp area of District Dash.
Resolved an issue causing guns to be visible inside buildings.
Fixed a problem where landmine kills were not counted towards kill statistics.
Corrected the Blast Pass issue where it scrolled back to the start after claiming rewards.
Fixed a game freeze occurring when returning to the Home Screen from the Custom Room.
Fixed an overlapping lock icon on the Collection screen.
Corrected the character animation issue when knocked down.
Fixed the Healthy Air mutator.
Resolved an issue with Haptic feedback not functioning.
Known Issues:
Weβve fixed many issues, but there are still some that weβre aware of and didnβt manage to fix for this release. These include:
If you die while playing Duos but your teammate eventually wins the game, you wonβt receive a Win in your statistics. If both players stay alive, then both receive a Win.
After reconnection, damage numbers do not appear above enemies when you hit them. Additionally, your health and shield bars may display incorrect numbers until they are refreshed (though the actual numbers are correct). Other visual glitches may also occur after reconnection, especially in team-based matches. If you encounter glitches, you can finish the match and then restart the game for a clean start.
The Squad Up functionality is still unstable, particularly when playing several consecutive matches. As a workaround, restart the game and create the squad again if you encounter issues.
In some cases, using a special ability may disrupt the UI, leaving the aiming radius and other artifacts on the screen. To fix this, try using another special ability, which may resolve the issue.
The Custom Game Screen may display flickering names in the playerβs list.
The final damage dealt to an opponent does not produce a flying damage number.
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