πŸ—’οΈ0.21.0

New

  • Four new statistics in player profile for you to show off:

    • Airdrops opened

    • Crates opened

    • Guns collected

    • Pickups collected

  • Mutator β€œSafeZoneInPlayableArea” added to not allow safe zone to go outside of a current playable area in Custom Games

  • Content for the Blast Pass Beta Season 10 added. The season will start 1st of July. Some cool changes in season 10:

    • 43% more Coins in the Free pass

    • 10% more Coins in the Premium pass

    • As an experiment, 20 NOOB will be in the Free Pass and 100 NOOB in the Premium pass

Improvements

  • Did an optimization for bots to slightly improve the performance of the game

  • Account tab in the Settings now displays Player ID that doesn’t change when you change your name

  • We’ve added a bunch of a new statistics to have fun quick leaderboards more often. Watch the News to not miss them

  • Due to an issue in the logic, all crates were spawning on maps. Now it’s fixed and changes will take an effect on two main maps available in public matches. For exact changes look at Balancing changes

  • On Noob Island and Maze Mayhem there will be a randomization of what spawns in place of Health, Shields and Ammo pickups, so there’s not always the same thing in the same place

Balance

  • Coin drop chance increased:

    • Green crate 0.00024 -> 0.00072

    • Airdrop 0.00099 -> 0.00297

  • Default requirement for the Blast Pass level was reduced (400 -> 300 Blast Pass points)

    • BPPs pool capacity decreased from 3000 to 2000 to be in line

  • Zones update

    • Noob Island zones update

      • To show the first safe zone earlier we moved 15 seconds from the delay phase to the warning phase: first delay 60 -> 45 seconds; first warning phase 20 -> 35 seconds. This way players have 15 more seconds to make a decision based on the position of the next safe zone

    • Maze Mayhem zones update

      • first delay 20 -> 15 seconds; first warning phase 15 -> 20 seconds

      • first safe zone can go further towards the edges of the map (0.75 -> 1)

      • second zone can appear further from the previous one, even outside of it (1.5 -> 2)

      • further zones follow the logic of the second one

    • All other maps' shrinking circles were adjusted in a similar way

  • Maze Mayhem airdrop chances changed so most often there will be 1-2 airdrops, rarely three

  • Green crates changes on Noob Island and Maze Mayhem:

    • Maze Mayhem

      • In total the map has 5 green crates:

        • 2 crates spawn in one of the roofed buildings of the Industrial Complex

        • 3 more crates spawn in 3 of the following 4 areas (1 crate per area), chose randomly from:

          • Shoal

          • Cove

          • Meadows

          • Construction Site

      • The crate removed from the Warehouse

      • Shoal area is a new one; It has 3 placements for a crate

    • Noob Island

      • In total the map has 19-24 green crates spawned per match

      • Crates are divided into 18 areas. Every match 13 random ones of them spawn crates. The areas and the number of crates in them are:

        • Cemetery + Allotments - 2

        • Warehouse east of tracks 2

        • Warehouse west of tracks 2

        • Train station 1

        • Outpost sand buildings 2

        • Outpost barracks 2

        • Port 2

        • Prison 2

        • Farm 1

        • Fishermen 1

        • Commercial 2

        • High Street 1

        • Plaza 1

        • Estate 1

        • East Side 1

        • Powerplant 2

        • Military north-south buildings 2

        • Military east-west buildings 2

Fixes

  • Fixed an issue with teammates' circles being of the same colour sometimes

  • Fixed an issue with a missing texture for an effect of Invincibility special

  • Fixed an issue related to blast pass season changes

  • Fixed some issues with bot navigation to also make it more performant

  • Fixed an issue that prevented Coins from dropping from in-match crates (chances for it are still small though, you need to be lucky to find one)

  • Fixed an issue with icons of enemies on a minimap after using a radar

  • Fixed an issue with NFT sync for Corpos

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