๐๏ธ0.21.0
New
Four new statistics in player profile for you to show off:
Airdrops opened
Crates opened
Guns collected
Pickups collected
Mutator โSafeZoneInPlayableAreaโ added to not allow safe zone to go outside of a current playable area in Custom Games
Content for the Blast Pass Beta Season 10 added. The season will start 1st of July. Some cool changes in season 10:
43% more Coins in the Free pass
10% more Coins in the Premium pass
As an experiment, 20 NOOB will be in the Free Pass and 100 NOOB in the Premium pass
Improvements
Did an optimization for bots to slightly improve the performance of the game
Account tab in the Settings now displays Player ID that doesnโt change when you change your name
Weโve added a bunch of a new statistics to have fun quick leaderboards more often. Watch the News to not miss them
Due to an issue in the logic, all crates were spawning on maps. Now itโs fixed and changes will take an effect on two main maps available in public matches. For exact changes look at Balancing changes
On Noob Island and Maze Mayhem there will be a randomization of what spawns in place of Health, Shields and Ammo pickups, so thereโs not always the same thing in the same place
Balance
Coin drop chance increased:
Green crate 0.00024 -> 0.00072
Airdrop 0.00099 -> 0.00297
Default requirement for the Blast Pass level was reduced (400 -> 300 Blast Pass points)
BPPs pool capacity decreased from 3000 to 2000 to be in line
Zones update
Noob Island zones update
To show the first safe zone earlier we moved 15 seconds from the delay phase to the warning phase: first delay 60 -> 45 seconds; first warning phase 20 -> 35 seconds. This way players have 15 more seconds to make a decision based on the position of the next safe zone
Maze Mayhem zones update
first delay 20 -> 15 seconds; first warning phase 15 -> 20 seconds
first safe zone can go further towards the edges of the map (0.75 -> 1)
second zone can appear further from the previous one, even outside of it (1.5 -> 2)
further zones follow the logic of the second one
All other maps' shrinking circles were adjusted in a similar way
Maze Mayhem airdrop chances changed so most often there will be 1-2 airdrops, rarely three
Green crates changes on Noob Island and Maze Mayhem:
Maze Mayhem
In total the map has 5 green crates:
2 crates spawn in one of the roofed buildings of the Industrial Complex
3 more crates spawn in 3 of the following 4 areas (1 crate per area), chose randomly from:
Shoal
Cove
Meadows
Construction Site
The crate removed from the Warehouse
Shoal area is a new one; It has 3 placements for a crate
Noob Island
In total the map has 19-24 green crates spawned per match
Crates are divided into 18 areas. Every match 13 random ones of them spawn crates. The areas and the number of crates in them are:
Cemetery + Allotments - 2
Warehouse east of tracks 2
Warehouse west of tracks 2
Train station 1
Outpost sand buildings 2
Outpost barracks 2
Port 2
Prison 2
Farm 1
Fishermen 1
Commercial 2
High Street 1
Plaza 1
Estate 1
East Side 1
Powerplant 2
Military north-south buildings 2
Military east-west buildings 2
Fixes
Fixed an issue with teammates' circles being of the same colour sometimes
Fixed an issue with a missing texture for an effect of Invincibility special
Fixed an issue related to blast pass season changes
Fixed some issues with bot navigation to also make it more performant
Fixed an issue that prevented Coins from dropping from in-match crates (chances for it are still small though, you need to be lucky to find one)
Fixed an issue with icons of enemies on a minimap after using a radar
Fixed an issue with NFT sync for Corpos
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