๐Ÿ—’๏ธ0.21.0

New

  • Four new statistics in player profile for you to show off:

    • Airdrops opened

    • Crates opened

    • Guns collected

    • Pickups collected

  • Mutator โ€œSafeZoneInPlayableAreaโ€ added to not allow safe zone to go outside of a current playable area in Custom Games

  • Content for the Blast Pass Beta Season 10 added. The season will start 1st of July. Some cool changes in season 10:

    • 43% more Coins in the Free pass

    • 10% more Coins in the Premium pass

    • As an experiment, 20 NOOB will be in the Free Pass and 100 NOOB in the Premium pass

Improvements

  • Did an optimization for bots to slightly improve the performance of the game

  • Account tab in the Settings now displays Player ID that doesnโ€™t change when you change your name

  • Weโ€™ve added a bunch of a new statistics to have fun quick leaderboards more often. Watch the News to not miss them

  • Due to an issue in the logic, all crates were spawning on maps. Now itโ€™s fixed and changes will take an effect on two main maps available in public matches. For exact changes look at Balancing changes

  • On Noob Island and Maze Mayhem there will be a randomization of what spawns in place of Health, Shields and Ammo pickups, so thereโ€™s not always the same thing in the same place

Balance

  • Coin drop chance increased:

    • Green crate 0.00024 -> 0.00072

    • Airdrop 0.00099 -> 0.00297

  • Default requirement for the Blast Pass level was reduced (400 -> 300 Blast Pass points)

    • BPPs pool capacity decreased from 3000 to 2000 to be in line

  • Zones update

    • Noob Island zones update

      • To show the first safe zone earlier we moved 15 seconds from the delay phase to the warning phase: first delay 60 -> 45 seconds; first warning phase 20 -> 35 seconds. This way players have 15 more seconds to make a decision based on the position of the next safe zone

    • Maze Mayhem zones update

      • first delay 20 -> 15 seconds; first warning phase 15 -> 20 seconds

      • first safe zone can go further towards the edges of the map (0.75 -> 1)

      • second zone can appear further from the previous one, even outside of it (1.5 -> 2)

      • further zones follow the logic of the second one

    • All other maps' shrinking circles were adjusted in a similar way

  • Maze Mayhem airdrop chances changed so most often there will be 1-2 airdrops, rarely three

  • Green crates changes on Noob Island and Maze Mayhem:

    • Maze Mayhem

      • In total the map has 5 green crates:

        • 2 crates spawn in one of the roofed buildings of the Industrial Complex

        • 3 more crates spawn in 3 of the following 4 areas (1 crate per area), chose randomly from:

          • Shoal

          • Cove

          • Meadows

          • Construction Site

      • The crate removed from the Warehouse

      • Shoal area is a new one; It has 3 placements for a crate

    • Noob Island

      • In total the map has 19-24 green crates spawned per match

      • Crates are divided into 18 areas. Every match 13 random ones of them spawn crates. The areas and the number of crates in them are:

        • Cemetery + Allotments - 2

        • Warehouse east of tracks 2

        • Warehouse west of tracks 2

        • Train station 1

        • Outpost sand buildings 2

        • Outpost barracks 2

        • Port 2

        • Prison 2

        • Farm 1

        • Fishermen 1

        • Commercial 2

        • High Street 1

        • Plaza 1

        • Estate 1

        • East Side 1

        • Powerplant 2

        • Military north-south buildings 2

        • Military east-west buildings 2

Fixes

  • Fixed an issue with teammates' circles being of the same colour sometimes

  • Fixed an issue with a missing texture for an effect of Invincibility special

  • Fixed an issue related to blast pass season changes

  • Fixed some issues with bot navigation to also make it more performant

  • Fixed an issue that prevented Coins from dropping from in-match crates (chances for it are still small though, you need to be lucky to find one)

  • Fixed an issue with icons of enemies on a minimap after using a radar

  • Fixed an issue with NFT sync for Corpos

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