0.17.5
New
Brand new Blast Pass Season 7:
Spike character
Mic Drop and Wheel of Pain melee skins
Falcon glider
Superstar flag
And 2 avatars
Brand new in-game shop with some new goods:
Blast Bucks to buy levels of Blast Pass to speed up progress
Coins to upgrade your equipment
In Player Profile window you can tap on any statistics to check the global leaderboard for this statistic
If you tap on your avatar it will open the global leaderboard of Fame levels
Small festive surprises
Improvements
Updated loading screen and lobby. Enjoy a festive mood.
Ammo rebalanced to create less scarcity
No long Reload anymore. The feature was removed to not create long stale moments in the gameplay
Updated effect when you open crates in a match
New fiery effect at the edge of the storm in a match
Special abilities are no longer attached to weapons. Open crates in a match to find them instead
Energy Capsules consumables were removed from the match as they werenβt clear enough as a mechanic and didnβt provide enough gameplay value
Teammates' indicators are visible on the edge of the minimap to show you where they are
Teammates circles on minimap increased in size for better visibility
You can also see where your teammates fell on a the minimap, marked with an x
Minimap was visually improved
Teammates now collide with each other and block each otherβs bullets. Pay attention to your positioning and have fun pushing your friends around
Storm in a match on Maze Mayhem has more small steps in the end and not closing to nothing for longer letting players resolve the match in a proper fight
Safe zones are allowed to move further away from their previous locations, so now sometimes you may have to run chasing the moving safe area
Haptic feedback was fixed and returned to the game. You can turn it off in the Settings
Grass filled one of the districts in Maze Mayhem. Also, shadows and colours got updated for better clarity
Health and Shields of a player are visible in Spectator mode
Red markers will guide players to create accounts to secure their progress
Balancing
Airdrops should spawn closer to the safe zone
No loss of Trophies. Even if you end up last you wonβt lose anything, but also wonβt gain. Every other place gets at least +1 Trophy
Every kill in a match is rewarded with 2 Trophies now (up from 1.5)
The damage now overflows shields (blue line) into health, so if you had 10 shields and received 30 damage then your shields will go to 0 and your health will receive 20 damage
Maze Mayhem storm timings were decreased by about 20%
More ammo spawners on Maze Mayhem
Equipment Crates (green ones) spawn any consumables, not just ammo
Consumables spawned from crates are chosen randomly out of all consumables that are useful at the moment for the player who opened the crate. Crates spawn ammo as a fallback scenario
Initial ammo in a gun reduced 46% > 20%
Pistols
damage slightly increased: 55 > 57
fire rate slightly increased: 0.3 > 0.25
SMGs:
Attack cooldown increased 0.12 > 0.13
Damage decreased 27 > 25
Accuracy increased 15 > 12 (slight compensation buff to make the weapon a bit more consistent to hit)
Max ammo increased 400 > 640
Heavy MGs:
Range reduced 8 > 7
Damage slightly increased 33 > 34
Max ammo increased 400 > 600
Sniper:
Range decreased 10 > 9
Shotgun:
Pellets 6 β 4
Spread/angle of bullets 12 β 28
Each pelletβs damage was increased
Pellets are now equally spread
Max ammo increased 100 > 150
Crates in a match will open quicker now; equipment pickup will happen quicker as well
Experiment
Riverbank Rumble has special looting rules embedded. We would be grateful for the feedback. Here is how they work:
Gear doesnβt drop from crates
When you pick up a weapon it always comes with a bunch of ammo; However, the gun you carry disappears, itβs not being dropped on the floor
Green and Blue crates drop three items each. Green drops your weapon from meta-loadout only once, then it drops specials and two consumables. Blue crate always drops three consumables
Big crates only come from Airdrop
There are many weapons spawned on the map and a few ammo packs
Shields are more scarce
Healthpacks are the most scarce consumables
Fixes
Fixed long rectangle visual glitch appearing on some devices
Several fixes for bots to make the progression of difficulty smoother, highest difficulty bots more fair, and low difficulty bots a bit smarter
Few fixes for visibility issues on Maze Mayhem map around bushes areas
Few fixes for z-fighting on Maze Mayhem
Fix for passing correct bot difficulty into custom matches
And many other fixes, both visible and invisible
Known issues
We fixed many issues, but there are still some more that we are aware of but didnβt manage to fix for this release. These are:
If you die while playing Duos but your teammate eventually wins the game, you donβt receive Win in statistics. If both players stay alive - then both receive Win.
βBackβ arrow button on several screens does nothing when you tap it
After reconnection, no damage numbers fly from enemies when you hit them. Also, your health and shields bars are showing wrong numbers till they are refreshed (logically numbers are correct). And there are possible other visual glitches after reconnection, especially in team-based matches. If you see glitches then you can finish the match, then restart the game to start clean.
Squad Up functionality is still unstable, especially when you play a few consecutive matches. Workaround - restart the game and create squad again if you spot issues.
Using special ability in some cases may break UI leaving aiming radius and other artifacts. Workaround - try using another special again, it may fix the situation.
Custom Game Screen shows flickering names in players list
Final damage to an opponent doesnβt produce flying damage number
Z-fighting and visual glitches still exist in custom maps
Bots movement is not great in custom maps due to known navmesh issues on those maps
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