πŸ‹οΈβ€β™‚οΈCompetition

Blast Royale has a competitive heart. In each match, players compete with each other to be the best! But it all goes way further than that...

Trophies

Each player holds a certain amount of Trophies. This value roughly shows how good the player is at the game and how long do they play in a current season.

After each ranked match the trophy count changes reflecting the performance of a player. In the meta game, players can compare themselves with each other by the number of Trophies they hold and participate in Leagues and on Leaderboards.

Leaderboards

There are several leaderboards in the game, and they can change in each season.

The main leaderboard is the Trophies Ladder and it's always available. Players are arranged by the number of Trophies they hold. The more Trophies the better.

Rewards in leaderboards are distributed in certain intervals based on the positions of players and/or their individual progress.

Leagues

All players are placed in various Leagues based on the number of Trophies they hold. The more Trophies the higher the League the more rewards are possible to acquire.

But Trophies may go down as well. So Leagues are the long-term Trophy based progression system where the top league generally consists of top Blast Royale players.

Championships

Just by playing the game, all players are automatically participating in Championships. Each match gives a certain positive score to each player based on their performance. This score contributes to the Championship where players are ordered by the score.

Championships run in seasons. There are several tiers of Championships. At the end of every season, top players in all Championships are rewarded and the best performing players move to the higher tier, while some underperforming players will move to the lower tiers. In addition, being in a Championship grants bonuses to other rewards in the game, and the power of a bonus depends on the tier of a Championship.

Tournaments

Experienced players have an option to try their skills in tournaments. It is a high risk but high reward activity.

To participate in a tournament each player has to pay for an entry. All these payments contribute to a total prize, minus a small fee for developers. Tournaments winners will share the whole prize with each other, with the first place getting the biggest prize and the most respect.

Guilds Leagues & Tournaments

Competing solo is fun. But it’s even more fun to compete alongside your mates from a guild versus other guilds out there. That’s why we will have similar Leagues and Tournaments functionality not only for individual players but also for our in-game guilds.

Guilds Rivalry

Guilds Leagues and Tournaments are just the first steps. The real fun for Guilds will start with Rivalry.

It will be new gameplay and corresponding systems specifically designed for long-lasting competitions between Guilds, so they have a proper playground to prove which one is the best and then sustain the leadership to continuously rip the benefits.

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