ποΈ0.20.0
New
Now you can see your squad mates right by your side on the home screen
On Game Modes Selection screen weβve added the map selector. You can choose whether you want to play a quicker game on Maze Mayhem or try your chances on Noob Island or choose βRandomβ and let the matchmaking decide your fate
Instead of βDeathsβ now you will see a new cooler statistic βTotal Damageβ in the player profile
Improvements
If you have enough Blast Bucks then you can buy multiple levels of the Blast Pass at once in the new popup
Safe areas on Noob Island should now be more randomly distributed and lead to final fights even at the edges of the map
When you shoot from a gun and run out of ammo - you will be switched to melee weapon automatically
First anti-inactivity measure: in public matches if you donβt move then you will be warned about inactivity first, then killed without any rewards; this check only works at the beginning of a match as there are legit reasons to not move for prolonged time periods in the mid-late game
In the match in the weapon switch slot you will see the image of your actual melee weapon you have equipped
Balancing
Rocket Launcher
Weapon is still powerful, but now it should be easier to counter it with high mobility guns like pistol, smg and assault rifle; plus players will feel the scarcity of ammo with this gun
Rocket speed 8 -> 7.5
Random angle 10 -> 5
Direct damage 17 -> 22
Cooldown 1.65 -> 1.7
Initial and max Ammo -20%
Assault Rifle
Damage is the same, but it reaches a bit further and shoots a bit faster. To solidify this weapon as a go-to choice all-rounder
Attack Range 7.5 -> 7.75
Shot Cooldown 0.18 -> 0.17
Bullet speed +10%
Minigun
Initial and max Ammo +17%
No bursts; it shoots non-stop
Accuracy max angle 5 -> 15 This weapon is a special weapon now that can be found in crates, similar to the rocket launcher
Melee So it feels more satisfying to use it Damage increased 12 -> 15 Melee Movement speed reduction when attacking 60% -> 50%
Knocked out players. Damage they receive slightly increased 20% -> 28% of normal damage. Currently it feels a bit too long
Drop/loot balancing
Freelying weapons:
Minigun and Rocket Launcher have tiny chances to appear; 0.2% each
All other guns have equal chances
Airdrop crate:
Regular non-golden guns removed
30% chance minigun (5% normal, 25% golden)
60% chance rocket launcher (50% normal, 10% golden)
10% equal chances for other weapons in golden state
Increased chance for Coins 0.00049 (0.049%) -> 0.001 (0.1%)
Green crate:
1.6% equal chances for regular non-golden guns
30% chance minigun (22% normal, 8% golden)
67% equal chances for regular weapons in golden state
0.3% chance for rocket launcher, equally for golden and non-golden
Increased chances for offensive specials
Green crates spawned each game on Noob Island 85% -> 68% (50 crates out of 73 crates)
Bugfixes
Fixed a bug with wrong Blast Pass level on match rewards screen
Fixed an issue with reward on match results screen being different from what is shown on the home screen
Fixed an issue with Fame Level up screen not appearing
Fixed an issue with rewards not flying into places on the Home Screen after a match
Fixed misplaced door glow on Noob Island
Fixed a visual issue with pickup radials in normal matches so they fil up to 100% percent
Fixed server names so they are now called in a format <continent><number>
Fixed some places where pickups could land on water and other unreachable areas on Noob Island
Fixed an issue that caused matchmaking work not the way it supposed to be working
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