# 0.20.0

### New <a href="#new" id="new"></a>

* Now you can see your squad mates right by your side on the home screen
* On Game Modes Selection screen we’ve added the map selector. You can choose whether you want to play a quicker game on Maze Mayhem or try your chances on Noob Island or choose “Random” and let the matchmaking decide your fate
* Instead of “Deaths” now you will see a new cooler statistic “Total Damage” in the player profile

### Improvements <a href="#improvements" id="improvements"></a>

* If you have enough Blast Bucks then you can buy multiple levels of the Blast Pass at once in the new popup
* Safe areas on Noob Island should now be more randomly distributed and lead to final fights even at the edges of the map
* When you shoot from a gun and run out of ammo - you will be switched to melee weapon automatically
* First anti-inactivity measure: in public matches if you don’t move then you will be warned about inactivity first, then killed without any rewards; this check only works at the beginning of a match as there are legit reasons to not move for prolonged time periods in the mid-late game
* In the match in the weapon switch slot you will see the image of your actual melee weapon you have equipped

### Balancing <a href="#balancing" id="balancing"></a>

* Rocket Launcher
  * Weapon is still powerful, but now it should be easier to counter it with high mobility guns like pistol, smg and assault rifle; plus players will feel the scarcity of ammo with this gun
  * Rocket speed 8 -> 7.5
  * Random angle 10 -> 5
  * Direct damage 17 -> 22
  * Cooldown 1.65 -> 1.7
  * Initial and max Ammo -20%
* Assault Rifle
  * Damage is the same, but it reaches a bit further and shoots a bit faster. To solidify this weapon as a go-to choice all-rounder
  * Attack Range 7.5 -> 7.75
  * Shot Cooldown 0.18 -> 0.17
  * Bullet speed +10%
* Minigun
  * Initial and max Ammo +17%
  * No bursts; it shoots non-stop
  * Accuracy max angle 5 -> 15\
    This weapon is a special weapon now that can be found in crates, similar to the rocket launcher
* Melee\
  So it feels more satisfying to use it\
  Damage increased 12 -> 15\
  Melee Movement speed reduction when attacking 60% -> 50%
* Knocked out players.\
  Damage they receive slightly increased 20% -> 28% of normal damage. Currently it feels a bit too long

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Drop/loot balancing

Freelying weapons:

* Minigun and Rocket Launcher have tiny chances to appear; 0.2% each
* All other guns have equal chances

Airdrop crate:

* Regular non-golden guns removed
* 30% chance minigun (5% normal, 25% golden)
* 60% chance rocket launcher (50% normal, 10% golden)
* 10% equal chances for other weapons in golden state
* Increased chance for Coins 0.00049 (0.049%) -> 0.001 (0.1%)

Green crate:

* 1.6% equal chances for regular non-golden guns
* 30% chance minigun (22% normal, 8% golden)
* 67% equal chances for regular weapons in golden state
* 0.3% chance for rocket launcher, equally for golden and non-golden
* Increased chances for offensive specials
* Green crates spawned each game on Noob Island 85% -> 68% (50 crates out of 73 crates)

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### Bugfixes <a href="#bugfixes" id="bugfixes"></a>

* Fixed a bug with wrong Blast Pass level on match rewards screen
* Fixed an issue with reward on match results screen being different from what is shown on the home screen
* Fixed an issue with Fame Level up screen not appearing
* Fixed an issue with rewards not flying into places on the Home Screen after a match
* Fixed misplaced door glow on Noob Island
* Fixed a visual issue with pickup radials in normal matches so they fil up to 100% percent
* Fixed server names so they are now called in a format \<continent>\<number>
* Fixed some places where pickups could land on water and other unreachable areas on Noob Island
* Fixed an issue that caused matchmaking work not the way it supposed to be working
