0.18.0
You can check our big post about this release where you can find more information and cool pictures: https://blastroyale.medium.com/0-18-major-update-blast-royale-470abd8584df
New Additions:
New & Restyled Characters
Golden Guns
New Weapon: Assault Rifle
News Section
2 x Mini Maps
Brand New Animations
Landmine Special
New Cosmetics & Currency Options
Blast Pass Revamp
Improvements:
Equipment Removal
Following feedback from players, equipment has been removed from the game. Existing equipment will be automatically converted into Blast Bucks. The higher the Rarity and Level of equipment โ the more Blast Bucks you receive.
Blast Pass Points
Enhanced earning potential up to 3000 Blast Points per day, with flexibility in how fast you earn them.
Increased Rewards
20% increase in Blast Pass points per match, enabling faster progression.
UX Enhancements
Including default announcer settings, improved user ID display, and streamlined equipment information for clarity.
Gameplay Updates
Adjustments to weapon information, equipment rarity upgrades, and more intuitive in-game interactions.
More game improvements:
The announcer is now turned off by default. You can always turn it back on in settings.
User ID is displayed in settings for guest accounts too
When you pick up a new gun your existing gun disappears, but the new gun comes with a bunch of ammo. Choose whether you want to keep your gun and look for ammo, or switch to a new one
When you select where you land you will see the name of the landing area. You also can drag the drop pin now!
Improved networking to reduce the occurrence of players โteleportingโ
The aiming line is rendered on top of bushes to support strategic gameplay of scanning for enemies.
Models of some weapons, when they are on the ground, got bigger for better readability
The following guns changed their models to make them more interesting and representative of the gameplay: Minigun, Rocket Launcher, and Shotgun
Balancing Changes:
Player Health and Shields: Standardised to 100 each to foster fair competition.
Equipment Removal: A highly requested change from our player base in as a commitment to a free-to-play gaming experience.
Ammo Adjustments have been modified for better game balance.
Initial ammo in weapons 20% -> 15% of max ammo
Ammo pickup volume 8% -> 5.625% of max ammo
Gameplay balancing on all maps:
No blue crates and fewer crates in general
Not all crates are being spawned every single match
Updated NavMesh to improve bots movement
Updated consumable placements
Added pickups with specials
Pistol, SMG and Heavy MG have higher chances to be spawned individually on a map compared to Sniper, Shotgun and Rocket Launcher
Specials balancing:
Green crates are more likely to drop Radar, Stun grenades, Invincibility and Landmine
Airdrops have higher chances of Grenades, Dashes and Laser beams
Maps & Gameplay Updates:
Specials and Weapons: Adjustments to drop probabilities, ensuring a more varied and strategic gameplay experience.
General improvements across all maps, including adjustments to crate availability and bot movement enhancements.
Fixes and Adjustments:
We are hopeful that crashes on Android devices with certain chipsets (like Mali) have been fixed
Various navigation issues for bots
Fixed an issue that allowed players to shoot through walls
Rockets not flying over water
Fame level-up rewards screen appearing in a match
Addressed some causes of crashes at the end of the match
Fixed an issue when players didnโt see themselves in leaderboards
The killstreak announcer is played in the correct channel now
Fixed an error that happened if the match ran till the very last storm zone
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