> For the complete documentation index, see [llms.txt](https://fundimension.gitbook.io/blast-royale/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://fundimension.gitbook.io/blast-royale/release-notes/0.18.0.md).

# 0.18.0

## &#x20;<a href="#id-46de" id="id-46de"></a>

You can check our big post about this release where you can find more information and cool pictures: <https://blastroyale.medium.com/0-18-major-update-blast-royale-470abd8584df>

## New Additions: <a href="#id-46de" id="id-46de"></a>

* **New & Restyled Characters**
* **Golden Guns**
* **New Weapon:** Assault Rifle
* **News Section**
* **2 x Mini Maps**
* **Brand New Animations**
* **Landmine Special**
* **New Cosmetics & Currency Options**
* **Blast Pass Revamp**

## Improvements: <a href="#beab" id="beab"></a>

**Equipment Removal**

* Following feedback from players, equipment has been removed from the game. Existing equipment will be automatically converted into Blast Bucks. The higher the Rarity and Level of equipment — the more Blast Bucks you receive.

**Blast Pass Points**

* Enhanced earning potential up to 3000 Blast Points per day, with flexibility in how fast you earn them.

**Increased Rewards**

* 20% increase in Blast Pass points per match, enabling faster progression.

**UX Enhancements**

* Including default announcer settings, improved user ID display, and streamlined equipment information for clarity.

**Gameplay Updates**

* Adjustments to weapon information, equipment rarity upgrades, and more intuitive in-game interactions.

## **More game improvements:** <a href="#id-119c" id="id-119c"></a>

* The announcer is now turned off by default. You can always turn it back on in settings.
* User ID is displayed in settings for guest accounts too
* When you pick up a new gun your existing gun disappears, but the new gun comes with a bunch of ammo. Choose whether you want to keep your gun and look for ammo, or switch to a new one
* When you select where you land you will see the name of the landing area. You also can drag the drop pin now!
* Improved networking to reduce the occurrence of players “teleporting”
* The aiming line is rendered on top of bushes to support strategic gameplay of scanning for enemies.
* Models of some weapons, when they are on the ground, got bigger for better readability
* The following guns changed their models to make them more interesting and representative of the gameplay: Minigun, Rocket Launcher, and Shotgun

## Balancing Changes: <a href="#id-429e" id="id-429e"></a>

* **Player Health and Shields**: Standardised to 100 each to foster fair competition.
* **Equipment Removal**: A highly requested change from our player base in as a commitment to a free-to-play gaming experience.

**Ammo Adjustments** have been modified for better game balance.

* Initial ammo in weapons 20% -> 15% of max ammo
* Ammo pickup volume 8% -> 5.625% of max ammo

**Gameplay balancing on all maps:**

* No blue crates and fewer crates in general
* Not all crates are being spawned every single match
* Updated NavMesh to improve bots movement
* Updated consumable placements
* Added pickups with specials
* Pistol, SMG and Heavy MG have higher chances to be spawned individually on a map compared to Sniper, Shotgun and Rocket Launcher

**Specials balancing:**

* Green crates are more likely to drop Radar, Stun grenades, Invincibility and Landmine
* Airdrops have higher chances of Grenades, Dashes and Laser beams

## Maps & Gameplay Updates: <a href="#eae4" id="eae4"></a>

* **Specials and Weapons**: Adjustments to drop probabilities, ensuring a more varied and strategic gameplay experience.
* General improvements across all maps, including adjustments to crate availability and bot movement enhancements.

## Fixes and Adjustments: <a href="#id-0658" id="id-0658"></a>

* We are hopeful that crashes on Android devices with certain chipsets (like Mali) have been fixed
* Various navigation issues for bots
* Fixed an issue that allowed players to shoot through walls
* Rockets not flying over water
* Fame level-up rewards screen appearing in a match
* Addressed some causes of crashes at the end of the match
* Fixed an issue when players didn’t see themselves in leaderboards
* The killstreak announcer is played in the correct channel now
* Fixed an error that happened if the match ran till the very last storm zone
