0.16.0
New features
More Leaderboards. They are now integrated into the game. You can see which leaderboards are currently in progress, when they end and what are the prizes.
Bragging rights! Get a special golden colour for your name across the whole game by being at the top of the Trophies Leaderboard - show everyone that you are one of the best.
A quick new Blast Pass season 6:
Divinci glider
Drake character
Equipment rewards
and Coins
No more Trios in Ranked matches. Welcome DUOS to Ranked instead!
Tap your profile picture to see a small number of player statistics. Itβs a start and we will be expanding it further
New collection items! Player Avatars & Melee Weapon Skins !!
New collection items now have red indicators on buttons indicating thereβs a new collection item available
CS currency is now hidden until player have NFTβs or own some Craft Spice in the game
Duos games now display allied Color tags on allied characters
Improvements
Collisions between bullets and player characters were improved. This also applies to the aiming line, both should be significantly more precise now.
Maze Mayhem map expanded a little on the sides and obstacle placement was slightly improved
All rewards on the Blast Pass now have nice visual icons
In Custom Matches you are now choosing where to land after the room is locked - and you can see your teammatesβ drop selection there as well!
Matchmaking timers got reduced, especially the timer for Duos is now reduced to about 15 seconds from 45-50. Drop into a match faster with your mate
Loot inside buildings is no longer visible from the outside. Think twice before going in!
When hitting someone in a match you will see how much damage youβve done in percentage from their max shields/health. Thereβs an option in Settings -> Controls to show real damage numbers instead of how it was before
Improved how player profile pictures looked on leaderboard ladders
Consumables are not shared between team members in a match but you can activate this feature in Custom Games using a mutator if you want
Improved rewards flow overall. Now after rewarded a Core, the player will see whatβs inside the core in the reward screen sequence.
The in-game shop now also uses the reward flow.
Improved our matchmaking flow overall which should be significantly less error-prone causing fewer problems.
Issues fixed
Players and bots were getting invisible sometimes
The aiming line was passing through obstacles and enemies in some cases
Bots in squads now spawn near each other (or near a player if thereβs a real player in a squad)
Fixed an issue with Ping numbers, they should be significantly lower now
Fixed death flags not spawning properly sometimes
Fixed issue where player weapon could become invisible in certain situations
Fixed animation order of rewards after a match so they play in order of display
Fixed an issue that prevented trophies from being awarded after a certain point
Last updated