# 0.16.0

#### New features <a href="#new-features" id="new-features"></a>

* More Leaderboards. They are now integrated into the game. You can see which leaderboards are currently in progress, when they end and what are the prizes.
* Bragging rights! Get a special golden colour for your name across the whole game by being at the top of the Trophies Leaderboard - show everyone that you are one of the best.
* A quick new Blast Pass season 6:
  * Divinci glider
  * Drake character
  * Equipment rewards
  * and Coins
* No more Trios in Ranked matches. Welcome DUOS to Ranked instead!
* Tap your profile picture to see a small number of player statistics. It’s a start and we will be expanding it further
* New collection items! Player Avatars & Melee Weapon Skins !!
* New collection items now have red indicators on buttons indicating there’s a new collection item available
* CS currency is now hidden until player have NFT’s or own some Craft Spice in the game
* Duos games now display allied Color tags on allied characters

#### Improvements <a href="#improvements" id="improvements"></a>

* Collisions between bullets and player characters were improved. This also applies to the aiming line, both should be significantly more precise now.
* Maze Mayhem map expanded a little on the sides and obstacle placement was slightly improved
* All rewards on the Blast Pass now have nice visual icons
* In Custom Matches you are now choosing where to land after the room is locked - and you can see your teammates’ drop selection there as well!
* Matchmaking timers got reduced, especially the timer for Duos is now reduced to about 15 seconds from 45-50. Drop into a match faster with your mate
* Loot inside buildings is no longer visible from the outside. Think twice before going in!
* When hitting someone in a match you will see how much damage you’ve done in percentage from their max shields/health. There’s an option in Settings -> Controls to show real damage numbers instead of how it was before
* Improved how player profile pictures looked on leaderboard ladders
* Consumables are not shared between team members in a match but you can activate this feature in Custom Games using a mutator if you want
* Improved rewards flow overall. Now after rewarded a Core, the player will see what’s inside the core in the reward screen sequence.
* The in-game shop now also uses the reward flow.
* Improved our matchmaking flow overall which should be significantly less error-prone causing fewer problems.

#### Issues fixed <a href="#issues-fixed" id="issues-fixed"></a>

* Players and bots were getting invisible sometimes
* The aiming line was passing through obstacles and enemies in some cases
* Bots in squads now spawn near each other (or near a player if there’s a real player in a squad)
* Fixed an issue with Ping numbers, they should be significantly lower now
* Fixed death flags not spawning properly sometimes
* Fixed issue where player weapon could become invisible in certain situations
* Fixed animation order of rewards after a match so they play in order of display
* Fixed an issue that prevented trophies from being awarded after a certain point
