0.7 - 0.10
Release date: 21 December 2022
New features
New cool UI styles on:
Equipment screen
Matchmaking screen
Spectator screen
Match end sequence
Blast Pass screen
New Blast Pass - fresh rewards for you to collect
New systems for equipment in the game:
Scrap your equipment to earn Coins
Spend Coins to Upgrade your favourite equipment to increase its level and make it more powerful
New button above the right joystick to quickly swap between your two guns
New Reload functionality. Now many guns have magazines that need to be reloaded after a certain number of shots. Reloading starts automatically when you are not shooting, but reloading is only happening when you carry a weapon, it canβt be done in the background. Reloading adds more meaning to the strategic choice of two guns and mastery of swapping between guns.
Systems update
For new players itβs not easy to learn how to shoot right away, so as a step towards a smoother learning curve we have added a reaction on βtapβ for the shooting joystick. Now you can tap this joystick to shoot in the direction where you look. In addition to feedback, it also opens up a few interesting skill-based uses, like with some weapons it might be beneficial to shoot using taps, but to do so you need to skillfully move to look in the right direction
When you tap a special button to quickly use the special it will now aim at roughly 80% of its max range in the direction of where your character looks
Bots have more levels of difficulty now. Bots are also able to pick up gear in a match. The difficulty of bots is based on the average trophies of players in a match.
Trophies system change that will set bots' trophies to be around the average of players in a match. This way your losses will be lower in case you end up at the bottom, and you gain more trophies in case you win. But we will keep improving this system in further updates.
The in-game shop is back and fully available. If you want to speed up your equipment acquisition and equipment upgrade, you can buy cores in the shop that is available on the home screen. Each core in the shop contains 1 in-game equipment item
Improvements
A few dead-end areas of the map were changed to provide more ways to move and not be too punishing
Characters on the Home Screen got some visual improvements
Home Screenβs 3D scene was improved as well
We have finished the update of all guns' visuals - now all guns are stylish and suitable for the game
Now all rewards of players are given independently if the game crashed or player got disconnected. This will require further improvements in future updates so players don't lose trophies unfairly
Game performance during the match improved slightly for all devices
Balancing changes
Shrinking circle changes to make it less pressing and deadly, especially in the early game:
Step 1:
Initial delay 25 β 20 seconds
Warning time 45 β 40 seconds
Shrinking time 50 β 60 seconds
Safe area size increased on 20%
Damage per hit decreased 5% β 2.5% of HP
Airdrop timeframe changed 15-25 β 13-19 seconds
Step 2:
Warning time 30 β 25 seconds
Shrinking time 25 β 30 seconds
Safe area size increased on 10%
Damage per hit decreased 10% β 5% of HP
Airdrop timeframe changed 5-15 β 5-14 seconds
Step 3:
Safe area size decreased on 25%
Damage per hit decreased 15% β 10% of HP
Step 4:
Damage per hit decreased 30% β 20% of HP
Weapon changes that had to be done due to reload functionality and reaction on tap, plus some additional balancing.
Skillfull flick shooting is beneficial for the following weapons:
Hammer
Scattergun
Pistol
Sniper
Laser Pistol
And the following weapons are more efficient with holding shooting joystick as they are more automatic weapons:
Heavy MG
Minigun
Grenade Launcher
Firerate changes:
RPG, attack cooldown 1 β 1.2
Laser Pistol, attack cooldown 0.5 β 0.45
Shotguns class got a few changes
Shotgun
Number of pellets: 7 β 8
Base Attack Power Ratio increased on 14%
Damage 20% β 30%
Scattergun
BaseAttack Power Ratio decreased on 45% to make it less powerful in early game
Damage increased on 80% to make it obtain more value from equipment for the late game
Battle pass points rewards from matches have been updated as players dry the pool too quickly and then have nothing more to play for. So we reduced the top values:
1st place 150 β 120
2nd place 140 β 115
3rd place 120 β 110
4th place 115 β 105
5th place 110 β 105
6th place 105 β 100
7th place 105 β 100
We also made changes in how some attributes affect Craft Spice earnings.
Top Grades' influence on CS take from match was increased
GradeI 0.135 β 0.500
GradeII 0.085 β 0.250
GradeIII 0.050 β 0.100
Rarity doesn't increase the CS pool anymore as its role is mostly around gameplay stats and nice-looking cards
Adjective's influence on CS pool was significantly increased to start shifting its purpose
Ornate 0 β 0.001
Posh 0.00125 β 0.002
Exquisite 0.00125 β 0.005
Majestic 0.0025 β 0.010
Marvelous 0.0025 β 0.025
Magnificent 0.005 β 0.050
Royal 0.01 β 0.100
Divine 0.01 β 0.200
Bugfixes
Fixed some cases of players being invisible when they shouldnβt. Although not fully fixed it should happen less often
Fixed an issue when bots were landing on a map ahead of players
Fixed a bug when Shields Capacity pickups werenβt restoring Shields
Fixes issue where airdrop audio would overlap multiple times
Fixed some sounds missing in some UI buttons
Fixed issues that sometimes players would not get the rewards at the end of the match, causing a desync
Fixed issue that would make the leaderboard not being updatable on time when leaving a match
Fixed issue where Hammer sometimes would be rewarded in the Battle Pass
Fixed issue where email account creations would have wrong email and breaking the player accounts
Fixed visual issue on all purple backgrounds of the game
Fixed issues where sometimes matches would start in the background before all players would join
Fixed issues where wrong names would cause game and leaderboard visual crashes
Fixed issues where bots could crash the match if died immediately
Fixed issues that guest accounts sometimes couldnβt play ranked matches
Fixed issues where opening multiple screens very fast would crash the game
Fixed some spawning positions for the chests and equipment drops in the map to have fewer cases of items falling out of the world or spawning in places impossible to collect
Fixed issue where Football helmet would be incorrectly affected by visual shaders of immunity and quad damage
Fixed issues where sometimes in Android devices the screen would look very glitchy
Fixed issue where the weapon spawner in the game would crash the match when either the match ended or when the match started for the player
Fixed issues where any operation on the main menu could potentially cause a match crash when the game would start or end
Fixed issues that after the player gets disconnected, the game would crash completely
Fixed issue where the timer on the top HUD for the airdrop and map wouldnβt be 100% correct in some circles
Known Issues
Players and bots are sometimes invisible on the screen while only seeing their footsteps (less frequently now)
Samsung and some other Android devices may crash in the middle of the match (less frequently now)
After a crash, if a player rejoins the game and plays a second ranked match before the first match is finished, then the game will have a desync error. So if you had a crash, it's better to wait for that crashed match to finish before you start a new match
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